Louise Melin

Teacher

Louise is a technical artist at Adobe Substance 3D. She specializes in procedural material creation and non-destructive workflows, her work ranging from CMF exploration and product visualization to fantasy environments and imaginary worlds.

BIO

Louise is a technical artist at Adobe Substance 3D. She specializes in procedural material creation and non-destructive workflows, her work ranging from CMF exploration and product visualization to fantasy environments and imaginary worlds.

With a strong background in Humanities, she obtained a master’s degree in Philosophy in 2015, specializing in aesthetics and immersive experiences. She started teaching at that time but soon realized that she would rather create art than talk about it, so when a few years later she discovered 3D she found in it a perfect way to express her passion for lights and textures. She’s been working in the Substance 3D team since, using her teaching background to craft tutorials and training courses to help new users getting started with the Substance suite.

Educazione

Philosophy Master at the University of Paris X Nanterre

Esperienze

Philosophy Agregation

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