3D modeling Advanced

Settimana 1

Ripasso nozioni e modificatori

Review of some fundamentals to ensure alignment of all students. The subject of polygonal modelling will then be addressed through the use of a series of modifiers such as: Lattice, Lathe, Bend, FFD, Noise, Displacement, Sferify, Slice, Symmetry.

Settimana 2

Hard Surface e Turbo Smooth

Examples of modelling complex and detailed objects. Use of Hard Surface together with Turbo Smooth to obtain complex and articulated objects but with a rational distribution of the polygons that compose them.

Settimana 3

Mapping e Plug-in

Exploration of the creation of materials with procedural mapping and textures. Use of the Floor Generator and Forest Pack plug-ins.

3D modeling Advanced

Free
Martin Adan Master MADI
Instructor:
Categories:

About this course

This course covers the techniques and tools for creating architectural 3D models using 3D studio max software and plug-ins.

Parallel to the 3D modeling course, it also allows experienced students to perfect and deepen their 3D Modeling skills.

Duration

3 weeks

Entry Level

Intermediate

Software

3D studio Max, Corona Renderer

Tutor

Teaching activity

Syllabus

This course covers the techniques and tools for creating architectural 3D models using 3D studio max software and plug-ins. Parallel to the 3d modelling Course, it also allows already experienced students to perfect and deepen their 3D Modelling skills.

Settimana 1

Ripasso nozioni e modificatori

Review of some fundamentals to ensure alignment of all students. The subject of polygonal modelling will then be addressed through the use of a series of modifiers such as: Lattice, Lathe, Bend, FFD, Noise, Displacement, Sferify, Slice, Symmetry.

Settimana 2

Hard Surface e Turbo Smooth

Examples of modelling complex and detailed objects. Use of Hard Surface together with Turbo Smooth to obtain complex and articulated objects but with a rational distribution of the polygons that compose them.

Settimana 3

Mapping e Plug-in

Exploration of the creation of materials with procedural mapping and textures. Use of the Floor Generator and Forest Pack plug-ins.

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